in a pop wrangle, inside the vellum solver, do something like this
if(@Frame>1175){i@stopped=0;}
as far as i know it works on Pin constraints, set to "stopped".
this vid from Sidefx explains it towards the end, sort of.
https://youtu.be/t_lyBo1U1t8
in a pop wrangle, inside the vellum solver, do something like this
if(@Frame>1175){i@stopped=0;}
as far as i know it works on Pin constraints, set to "stopped".
this vid from Sidefx explains it towards the end, sort of.
https://youtu.be/t_lyBo1U1t8