Showing posts with label vellum. Show all posts
Showing posts with label vellum. Show all posts

Wednesday, 8 October 2025

random vellum rest length in houdini core

 To randomise the stretch rest length value on initialisation (not dynamic, it can't be animated like this). make a primitive wrangle between the vellum hair constraint and the solver.

I've used a connectivity node set to Primitives and changed the "class" attrib to "hairID". Here we affect the restlength value by multiplying it by some remapped randomness.

f@restlength*=fit01(chramp("remap",rand(@hairID)),chf("min"),chf("max"));



Tuesday, 22 March 2022

un pinning vellum constraints

in a pop wrangle, inside the vellum solver, do something like this


 if(@Frame>1175){i@stopped=0;}

as far as i know it works on Pin constraints, set to "stopped".


this vid from Sidefx explains it towards the end, sort of.

https://youtu.be/t_lyBo1U1t8

Friday, 31 May 2019

vellum hair thickness

To randomise vellum hair thickness, you use pscale values. To get Vellum to recognise these values, UNTICK the Thickness box in the Vellum Constraints node.