Showing posts with label unpin. Show all posts
Showing posts with label unpin. Show all posts

Tuesday, 22 March 2022

un pinning vellum constraints

in a pop wrangle, inside the vellum solver, do something like this


 if(@Frame>1175){i@stopped=0;}

as far as i know it works on Pin constraints, set to "stopped".


this vid from Sidefx explains it towards the end, sort of.

https://youtu.be/t_lyBo1U1t8