Showing posts with label pscale. Show all posts
Showing posts with label pscale. Show all posts

Monday, 26 September 2022

@scale

 I can't believe I've never used @scale....

@pscale is useful for uniformly scaling the instance/copied object onto a point. But what if you need to adjust the scale on a per-axis basis?

@scale=set(1,2,3);

this will scale the object by 2 in the Y, and 3 in the Z

woop woop

Friday, 31 May 2019

vellum hair thickness

To randomise vellum hair thickness, you use pscale values. To get Vellum to recognise these values, UNTICK the Thickness box in the Vellum Constraints node.