Some code snippets from Walter to use points from a group randomly, for emission (or other things)
In a Detail Attribute Wrangle-
int npts = npoints(0);
float keep = rand(@Time + 235.624) * npts;
i@keep = int(keep);
Every time step, a random point id is chosen as the "keep" point.
Then in a blast, we kill everything but the kept point
`detail(0, "keep", 0)`
Don't forget to invert the blast selection