Bit of new info I learnt from this handy video https://www.youtube.com/watch?v=CVMu-6sRqvY
I was finding I couldn't layer my props previously. So I'd only be able to have a "hat" or a "sword" agent, but couldn't seem to combine them, despite their bindings being separate. The answer *seems* to be this.... bind all possible shapes! here's how we do it.
I was finding I couldn't layer my props previously. So I'd only be able to have a "hat" or a "sword" agent, but couldn't seem to combine them, despite their bindings being separate. The answer *seems* to be this.... bind all possible shapes! here's how we do it.
1 - use agent animation unpack to get a bind pose. I then timeshift it to frame 1 (you might use 1001) to remove time dependency
2- get all your geo and transform them to where you need them. Eg. sword at left hand, hat at the head positions
3- mergepack them all, and give them appropriate names
4- capturepacked geo, specifying each named packed prim + joint to capture to
5 - now in the agent layer you can specify multiple props/shapes and group them up.
- note you no longer have to specify the joint in this node, as the props have bindings already
-remember to assign to default