Showing posts with label merge pack. Show all posts
Showing posts with label merge pack. Show all posts

Tuesday, 21 January 2025

multi layers and props agents more info!

Bit of new info I learnt from this handy video https://www.youtube.com/watch?v=CVMu-6sRqvY
I was finding I couldn't layer my props previously. So I'd only be able to have a "hat" or a "sword" agent, but couldn't seem to combine them, despite their bindings being separate. The answer *seems* to be this.... bind all possible shapes! here's how we do it.

1 - use agent animation unpack to get a bind pose. I then timeshift it to frame 1 (you might use 1001) to remove time dependency

2- get all your geo and transform them to where you need them. Eg. sword at left hand, hat at the head positions

3- mergepack them all, and give them appropriate names

4- capturepacked geo, specifying each named packed prim + joint to capture to

5 - now in the agent layer you can specify multiple props/shapes and group them up.
 - note you no longer have to specify the joint in this node, as the props have bindings already
-remember to assign to default