typical basic kinefx rigging for organicish shapes
simple rigid body FK rig. Key points are packing each rigid part, and using the capture packed geo node. make sure the skeleton points are at the desired pivot points.
basic setup here - line as a skeleton, isolate the FBIK controller points. the MATCH BY ATTRIBUTE setting is usually what makes things work! Also on the FBIK node, you might need to tweak the tolerance parameter.