Showing posts with label kinefx. Show all posts
Showing posts with label kinefx. Show all posts

Friday 2 February 2024

simple rigging setups using kinefx

 

typical basic kinefx rigging for organicish shapes


simple rigid body FK rig. Key points are packing each rigid part, and using the capture packed geo node. make sure the skeleton points are at the desired pivot points.


basic setup here - line as a skeleton, isolate the FBIK controller points. the MATCH BY ATTRIBUTE setting is usually what makes things work! Also on the FBIK node, you might need to tweak the tolerance parameter.

Friday 17 February 2023

decent kinefx primer youtube playlist

 More of a reminder for myself... Quite a good primer on Kine FX, full body IK, posing and animation
https://youtu.be/S4Bzhnepovk