Showing posts with label volume sample. Show all posts
Showing posts with label volume sample. Show all posts

Monday 25 September 2023

resolving intersections between multiple closed objects (like cushions)

to summarise - convert to vdb, do a volume point sample. multiply the normal of the geo by the volume sample and then add back to the original position. It should push in -or out- for a packed cushiony effect.

nicely demo'd here by Emīls Geršinskis - Ješinskis
https://www.youtube.com/watch?v=2yGxLHSYf8I