Showing posts with label range. Show all posts
Showing posts with label range. Show all posts

Wednesday, 11 September 2024

queuing rops (for local renders)

 it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected.

It's better to use a merge rop & specify strict frame range





Thursday, 19 November 2020

clamp frame ranges for backplates

 S:/PROJECTS/BLABLABLA13893/3D/Plates/D001_C006_20201113_R1/D001_C006_20201113_R1.`clamp($F,1001,1325)`.jpg

`clamp($F,1001,1325)`

 

that's the important bit. the ` ` makes houdini evaluate