Showing posts with label bake. Show all posts
Showing posts with label bake. Show all posts

Wednesday, 12 October 2022

exporting alembics or fbx from houdini with transforms

 Didn't realise this...and wasted about half an hour figuring it out..
If you, for example, are using a FETCH node or a rivet and need to export an object with the transforms you can a) use the bake animation ROP (must be used in ROP context!) b) click File>export as FBX or Alembic.

For the latter to work, you must place your stuff into a SUBNETWORK, or it will not export correctly. VERY ANNOYING. It's a bit like putting things into a group before exporting an alembic in Maya, just much less obvious.

Friday, 26 November 2021

baking textures with Redshift

This youtuber explains how to bake lightmaps... Textures is a very similar process
 https://www.youtube.com/watch?v=N5LcTTywUVs

The key points.. I will do a proper write up later.
Tick "bake rendermaps" in your Redshift Rop.
Ensure the object you're baking is specified in both the Rendermap & Objects tabs
The baker will just bake whatever it is given - so for noise/triplanars, you might want to make a new material with just that node pulled in, using a material merge. Or you might want to pull in the whole diffuse colour etc.
For bumps/float values, I use a "Color maker" node as an "out" null.. Nulls don't seem to behave. (could be wrong on this)


oh - and make sure in the IPR tab of the rop, IPR Progressive Rendering is turned OFF.

oh oh - remember to put the objects and/or lights you might want to be baking into the usual objects bit of the ROP!