Wednesday, 22 January 2025

skinned geo as agent layers for crowds/fbx

A brief how-to-add-proper-skinned-geo to a crowd agent..
Get the Rest Pose (T pose) of the agent. (You can just use a skeleton if you have one, and then use "Agent From Rig" to turn it into an agent.)
Put your desired geometry (the red trouser leg in the screenshot) into position.
Joint Capture Biharmonic it! This is how you skin stuff with kinefx.
You can preview the deformation with a RigPose and Bone Deform sop.

Give the skinned geo a name attribute (string on primitive).
Add it as a shape on an agent layer as you do with props. Note that the skinned stuff should not be packed. I don't know why, but you can merge it along with the packed rigid props & the Agent Layer node will pick up the name attribs.

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