Instead of using that script to transfer from object to world space, it can be easier to do this. Position them against one of your clips and then specify them in the layer sop - in my case I used the default T pose clip, which in all honesty will probably your best option.
It seems like you will have to do a separate agent layer sop per joint/transform that you are adding to, eg- one for the head, one for the wrist etc.
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