A simple thing..
In Maya, you can project UVs from a camera. To prevent textures from swimming if you do animate the object, you must create a Texture Reference Object. Here's how you do it in Houdini.
The gist is -- use the UVTEXTURE node to project your uv's. Set the texture type to Perspective from Camera and specify the projection camera in the appropriate box.
- freeze the object on the frame you want the projection to occur at, using a TIMESHIFT.
- copy the uv attribute back onto the moving object, using the ATTRIBUTE COPY node.