Showing posts with label sticky. Show all posts
Showing posts with label sticky. Show all posts

Monday, 26 September 2016

sticky fields Houdini

Enable Sticky in the Flip Solver.
Create sticky attributes using point wrangle (f@stick=1;) and paint (replace Cd with stick).
VDB from polygons, using the attribute at the bottom of the node.

in the flip solver, add a SOP-scalar-field node and change the data at the bottom to "stick".