Houdini Stuff
Showing posts with label
steppy
.
Show all posts
Showing posts with label
steppy
.
Show all posts
Thursday, 4 May 2017
When your FLIP fluids are stepping
If your sim is looking steppy/choppy, it probably means the FLIP source emitter/colliders don't have substep information. To resolve this, use a Timeblend SOP & add a Trail SOP for good measure.
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