Showing posts with label polycut. Show all posts
Showing posts with label polycut. Show all posts

Sunday, 14 February 2021

cutting curves into seperate parts (like detach in maya). Houdini modelling

 Simple stuff, but only once you know.
Group some points on a curve. Apply a Polycut node, specify the group you made in the cut points.

BLAM.
If you simply delete points, the curve will remain connected, so this is whatcha need.