Showing posts with label point deform. Show all posts
Showing posts with label point deform. Show all posts

Wednesday, 6 March 2019

point deform tricks

The point deform node is very useful to wrap deform high res geo with lower proxy geo.
To help it along in the case of overlapping objects, you can offset the objects.
Create a  point class attribute for both the high res and proxies.
Then move the pieces both high res and rest-position low-res using @P+=i@class
The deforming proxy geo will stay "as-is".

By seperating the geo in this way you can avoid "some" intersections...