say i have a primitive attrib with a texture path in it... But i want a uvquickshade to use this string value..
the easiest way I've found to get to it, is promoting it first to a detail attribute, then in the uvquickshade param box put this in -
`details("../attribpromote1/", "texturePath")`
where attribpromote1 is the node before the uvquickshade... and texturePath is the string attribute name.
Showing posts with label details. Show all posts
Showing posts with label details. Show all posts
Monday, 9 June 2025
"details" to get string attribute into uvquickshade
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