Showing posts with label camera projection. Show all posts
Showing posts with label camera projection. Show all posts

Wednesday 30 October 2019

camera projection with houdini

Houdini camera projection is as simple as creating a "UV TEXTURE" node and plugging it into the geo you're projecting onto.
In this node, select "Perspective from Camera", from the Texture Type dropdown menu.
You could name the UV Attribute something other than the default of "uv" if you are creating some alternate uv sets.
In the Camera dialog box, specify the camera node. Eg. /obj/cam1 & usually the attribute class for the uv's will be set to vertex.

Now, whatever material you apply to it will use these uv's. (or maybe a different set if you specify within the shader network!) eg. uv2.