Showing posts with label bounding. Show all posts
Showing posts with label bounding. Show all posts

Wednesday, 26 October 2022

using a transform that relies on $CEX $CEY $CEZ with a differently shaped/sized object

Use the julian matrix - (point wrangle)

matrix M=detail(1,"xform");

@P=@P*M;

plug the transform you want to "copy" into input 2 ("1") and the object you want to transform with said transform into input 1 ("0"). 

MAKE SURE the transform node has the xform ticked at the bottom, so the wrangle can actually access the "xform"

This is especially relevant for when you overuse $CEX etc bounding box for pivots & you suddenly change the geo size. Eg you rotate your thing into place, and do so using the centre of a short object, but suddenly you need to substitute it with a much taller thing.

Thursday, 22 September 2016

bounding box group node for faster VDB meshing

Group points, turn off numeric, enable bounding points & change bounding type to points only.
Blast away particles before VDB evaluation to save on computation time.