float dist = xyzdist(1,@P);
float distremap = fit(dist,ch("near"),ch("far"),0,1);
f@density *= distremap;
This gives a vdb a falloff based on how close it is to the original object's surface.
Stick the VDB into a volume visualisation and then plug that into input 0
Put the original geo into input 2.
Now you can "blur"