Showing posts with label aovs. Show all posts
Showing posts with label aovs. Show all posts

Thursday, 8 October 2026

render var for aov, karma, solaris

 
This seems to be the least painful way to make an AOV - using a "render var" node just before the Render Settings.

I've named the node itself "pref", so a $OS can pick up the naming.
Under the Standard tab, set the data type and source attribute name. My attrib is called "rest" and it's a vector 3 float. The source is Primvar, which means it comes from the mesh.


Next, on the Husk tab (this might be located under standard, depending on your Houdini version), the name box is what you'll want to call your AOV (here we use $OS to take the node label, pref in my case) and then the format that we are writing out - color3f (rgb).