Showing posts with label angular velocity. Show all posts
Showing posts with label angular velocity. Show all posts

Monday, 12 June 2017

random rotation with POPs

To get random rotation with POP particles, add a point wrangle at SOP level with a more specific version of the following code-

v@w=rand(x-value,y-value,z-value);

Then in the dop network, add a POP-torque node and set the amount to zero, so that it takes the initial "w" value. "w" is angular velocity..all according to keikaku.