Showing posts with label addvertex. Show all posts
Showing posts with label addvertex. Show all posts

Saturday, 16 September 2017

Entagma snippet : drawing lines between a set of two points

This is useful when you want to connect two bunches of points together.. You'd think it'd be easy right?

Scatter, say 50, points on a grid. Then another 50 on another grid (or any shape..it doesn't really matter). Move them about a bit, then plug them both into a point wrangle (first two inputs).
This code will draw a single primitive edge between the points, paired by @ptnum (so you could do some sort of sorting beforehand, I guess):


int npnt=addpoint(0, @opinput1_P);

int nprim=addprim(0,"polyline");

addvertex(0,nprim,@ptnum);

addvertex(0,nprim,npnt);

Lets tackle each line.

int npnt=addpoint(0,@opinput1_P);
First we make a new point. Point wrangles only ever consider the first input's points. So we need to add the other input's points into the mix. I think the 0 corresponds to the @ptnum attribute.. So it looks up the relevant point in input1 and then puts it at the position specified by "@opinput1_P". That's a handy bit of VEX shortcutting there.

int nprim=addprim(0,"polyline");
Here we are creating a new primitive, of polyline type. Nothing is there yet...

addvertex(0,nprim,@ptnum);
Now we add a vertex to the primitive we just created. Firstly, we add the point we're currently processing.

addvertex(0,nprim,npnt); 
Next we add the vertex we added at the beginning (our currently processed point's counterpart in the other group).

That's it!