Houdini Stuff
Showing posts with label
activate
.
Show all posts
Showing posts with label
activate
.
Show all posts
Friday, 25 October 2019
activating particles
to have particles come alive, mid sim (or indeed, to have them stop mid sim) you just need to trigger the "stopped" attribute in your pop network.
Older Posts
Home
Subscribe to:
Posts (Atom)