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In the DOP network, add a SOP Scalar Field node after the Pyro object.
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Turn on Use SOP Dimensions.
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Set the SOP path to the path of the fog volume object (for example
/obj/mask_object
). Make sure Use Object Transform is on. -
Set the Data Name to something indicating the purpose of this field, for example
NoiseMask
.
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Create a Gas Turbulence node and connect it to the fourth ("Advection") input of the Pyro solver.
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On the Bindings tab, set the Density Field to the name of the mask data, for example
NoiseMask
. The effect of the node is multiplied by the value of this field. -
Use the controls on the Turbulence Settings tab to control the amount of turbulence added.Important thing to note - by default the control field will not be 100% in control.. You'll see some "leakage" of turbulence. This is because the Control Influence is set to 0.5 by default.. Whack it up to 1, and maybe tweak the remap-graph to fine tune the effect of the turb/whatever.
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Monday, 25 June 2018
Gas field only in specified area. Stolen from the Sidefx site
Labels:
custom,
gas,
pyro,
sop scalar field,
turbulence
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