Covered this in an older post, but this is for more straightforward cases when you want to define a group and shape node name for Maya purposes. We do this to avoid multiple shape names in Maya (eg. lots of pSphereShape1's or multiple Houdini Merge listings ; Alembic will take whatever the penultimate node to your ROP-alembic is called!)
In a primitive wrangle, this bit of code will create two text entry boxes, so you can input a group name and a shape name. If you were to call the group "squareGrp" and the name "square", then the resultant hierarchy would be "squareGrp/square/squareShape" in Maya.
string group = chs("MayaGroup");
string name = chs("Name");
group += chs("groupSuffix");
name += chs("geoSuffix");
s@path = group + '/' + name + '/' + name + 'Shape';
Remember to tick the "build hierarchy" box in the ROP-Alembic node & also to tick "use path".
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