Houdini Stuff

Tuesday, 29 October 2024

killing arnold in linux

›
sometimes arnold will freeze on you in houdini... In Linux, open up a new terminal and type - and maybe, just maybe you'll be able to ge...
Monday, 7 October 2024

random spin to particles/packed rigid bodies

›
stolen from a Toadstorm reply somewhere... axis might be more finessed than just setting to z as shown.. Same goes for the angle, which I...
Monday, 30 September 2024

solver storing the frame when attribute changes

›
  Say you're transferring an attribute to an object. Eg. a sphere going along a curve and making it red. Now you might want to store the...
Tuesday, 24 September 2024

solver transfer attribute, eg. colour accumulation

›
i always have to look this up on cgwiki... the left stream is some sweat drops falling down a surface.. the right stream is the surface.  It...
Thursday, 12 September 2024

bringing object to origin

›
Not entirely sure how this deals with objects that move around A LOT, but for something mostly static that isn't near the origin it'...
Wednesday, 11 September 2024

queuing rops (for local renders)

›
 it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
Wednesday, 28 August 2024

mark fancher mograph video notes

›
 some mark fancher youtube vex tidbits- // in a rig attrib wrangle, to rotate joints - take into account parenting!- vector axis={1,0,0}; pr...
‹
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.