Houdini Stuff

Monday, 30 September 2024

solver storing the frame when attribute changes

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  Say you're transferring an attribute to an object. Eg. a sphere going along a curve and making it red. Now you might want to store the...
Tuesday, 24 September 2024

solver transfer attribute, eg. colour accumulation

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i always have to look this up on cgwiki... the left stream is some sweat drops falling down a surface.. the right stream is the surface.  It...
Thursday, 12 September 2024

bringing object to origin

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Not entirely sure how this deals with objects that move around A LOT, but for something mostly static that isn't near the origin it'...
Wednesday, 11 September 2024

queuing rops (for local renders)

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 it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
Wednesday, 28 August 2024

mark fancher mograph video notes

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 some mark fancher youtube vex tidbits- // in a rig attrib wrangle, to rotate joints - take into account parenting!- vector axis={1,0,0}; pr...
Tuesday, 27 August 2024

creating orient and rotating points around vector

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I think Toadstorm posted this somewhere on odforce... but it's a useful little vex snippet   vector fwd = v@N; vector up = {0,1,0}; // i...
Monday, 19 August 2024

houdini's unlock normals....

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an equivalent to maya's "unlock normals" in houdini.. usually needed after a polyextrude -  reverse sop node, followed by a no...
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Dave
Fossilised CG Ninja Commando
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