Houdini Stuff
Monday, 30 September 2024
solver storing the frame when attribute changes
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Say you're transferring an attribute to an object. Eg. a sphere going along a curve and making it red. Now you might want to store the...
Tuesday, 24 September 2024
solver transfer attribute, eg. colour accumulation
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i always have to look this up on cgwiki... the left stream is some sweat drops falling down a surface.. the right stream is the surface. It...
Thursday, 12 September 2024
bringing object to origin
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Not entirely sure how this deals with objects that move around A LOT, but for something mostly static that isn't near the origin it'...
Wednesday, 11 September 2024
queuing rops (for local renders)
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it seems like chaining rops breaks a bit - the frame ranges don't seem to get respected. It's better to use a merge rop & speci...
Wednesday, 28 August 2024
mark fancher mograph video notes
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some mark fancher youtube vex tidbits- // in a rig attrib wrangle, to rotate joints - take into account parenting!- vector axis={1,0,0}; pr...
Tuesday, 27 August 2024
creating orient and rotating points around vector
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I think Toadstorm posted this somewhere on odforce... but it's a useful little vex snippet vector fwd = v@N; vector up = {0,1,0}; // i...
Monday, 19 August 2024
houdini's unlock normals....
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an equivalent to maya's "unlock normals" in houdini.. usually needed after a polyextrude - reverse sop node, followed by a no...
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