Houdini Stuff
Friday, 2 February 2024
simple rigging setups using kinefx
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typical basic kinefx rigging for organicish shapes simple rigid body FK rig. Key points are packing each rigid part, and using the capture...
look at constraint but only in the X or Y etc
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There's a Look At Constraint, in the Constraints tab, however if you only want this aim to work on the X, or maybe just the Y, you hav...
Monday, 25 September 2023
resolving intersections between multiple closed objects (like cushions)
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to summarise - convert to vdb, do a volume point sample. multiply the normal of the geo by the volume sample and then add back to the origin...
Tuesday, 28 March 2023
fusing geo using uv attribute (eg. separated head from neck)
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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Thursday, 9 March 2023
creating orient for objects
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Simon Verstraete - Houdini blog #42 Orient (artstation.com) SUPER useful to make orient from your Normal and Up vectors (you will of course ...
Wednesday, 8 March 2023
padzero in vex - sprintf %04d
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s@name = sprintf ( '%04d' , @primnum ); padzero doesn't work in vex, so you have to use sprintf and the `%04d` method - don...
Thursday, 2 March 2023
curl curves with vex
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VEX code taken from this forum post, by user F1 - Curling hair curves with VEX - General Houdini Questions - od|forum (odforce.net) Very han...
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