Houdini Stuff
Monday, 25 September 2023
resolving intersections between multiple closed objects (like cushions)
›
to summarise - convert to vdb, do a volume point sample. multiply the normal of the geo by the volume sample and then add back to the origin...
Tuesday, 28 March 2023
fusing geo using uv attribute (eg. separated head from neck)
›
Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Thursday, 9 March 2023
creating orient for objects
›
Simon Verstraete - Houdini blog #42 Orient (artstation.com) SUPER useful to make orient from your Normal and Up vectors (you will of course ...
Wednesday, 8 March 2023
padzero in vex - sprintf %04d
›
s@name = sprintf ( '%04d' , @primnum ); padzero doesn't work in vex, so you have to use sprintf and the `%04d` method - don...
Thursday, 2 March 2023
curl curves with vex
›
VEX code taken from this forum post, by user F1 - Curling hair curves with VEX - General Houdini Questions - od|forum (odforce.net) Very han...
Wednesday, 1 March 2023
primitive number as an attribute - enumerate
›
use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Friday, 17 February 2023
decent kinefx primer youtube playlist
›
More of a reminder for myself... Quite a good primer on Kine FX, full body IK, posing and animation https://youtu.be/S4Bzhnepovk
‹
›
Home
View web version