Houdini Stuff
Tuesday, 28 March 2023
fusing geo using uv attribute (eg. separated head from neck)
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Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Thursday, 9 March 2023
creating orient for objects
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Simon Verstraete - Houdini blog #42 Orient (artstation.com) SUPER useful to make orient from your Normal and Up vectors (you will of course ...
Wednesday, 8 March 2023
padzero in vex - sprintf %04d
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s@name = sprintf ( '%04d' , @primnum ); padzero doesn't work in vex, so you have to use sprintf and the `%04d` method - don...
Thursday, 2 March 2023
curl curves with vex
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VEX code taken from this forum post, by user F1 - Curling hair curves with VEX - General Houdini Questions - od|forum (odforce.net) Very han...
Wednesday, 1 March 2023
primitive number as an attribute - enumerate
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use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Friday, 17 February 2023
decent kinefx primer youtube playlist
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More of a reminder for myself... Quite a good primer on Kine FX, full body IK, posing and animation https://youtu.be/S4Bzhnepovk
Tuesday, 31 January 2023
exporting custom attributes in Alembic to Blender
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We use the setattribtypeinfo function to force an attribute to be a color type. Just like Cd usually is. This will probably streamlined and ...
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