Houdini Stuff

Tuesday, 28 March 2023

fusing geo using uv attribute (eg. separated head from neck)

›
Lets say you've separated the head geo from the body for rigging purposes or otherwise. How do you glue it back together reliably, witho...
Thursday, 9 March 2023

creating orient for objects

›
Simon Verstraete - Houdini blog #42 Orient (artstation.com) SUPER useful to make orient from your Normal and Up vectors (you will of course ...
Wednesday, 8 March 2023

padzero in vex - sprintf %04d

›
s@name = sprintf ( '%04d' , @primnum ); padzero doesn't work in vex, so you have to use sprintf and the `%04d` method - don...
Thursday, 2 March 2023

curl curves with vex

›
VEX code taken from this forum post, by user F1 - Curling hair curves with VEX - General Houdini Questions - od|forum (odforce.net) Very han...
Wednesday, 1 March 2023

primitive number as an attribute - enumerate

›
 use case - you have a bunch of curves and want to give them individual point colours - but you want the points to all use the same id. an E...
Friday, 17 February 2023

decent kinefx primer youtube playlist

›
 More of a reminder for myself... Quite a good primer on Kine FX, full body IK, posing and animation https://youtu.be/S4Bzhnepovk
Tuesday, 31 January 2023

exporting custom attributes in Alembic to Blender

›
We use the setattribtypeinfo function to force an attribute to be a color type. Just like Cd usually is. This will probably streamlined and ...
‹
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.