Houdini Stuff
Thursday, 27 October 2022
GLSL style textures with COPS
›
Create a COP network. Create a VOP Generator Inside this, make a snippet. below is an example of what you could do inside the texture. This...
number padding and clamping file sequences
›
padding file names and clamping at the same time - `padzero(7,clamp($F4,1091,1256))` Think I've shown this snippet before, but maybe ...
accessing COP outputs in textures
›
use this expression to get to COP stuff - op:/obj/cop2net1/out the "op:/" is key!
"shrinkwrap" push faces from one object towards another
›
More Julian scripting Use case - an object lying on the floor is not quite touching the surface - so lets pull points of the floor toward th...
Wednesday, 26 October 2022
using a transform that relies on $CEX $CEY $CEZ with a differently shaped/sized object
›
Use the julian matrix - (point wrangle) matrix M=detail(1,"xform"); @P=@P*M; plug the transform you want to "copy" into ...
Wednesday, 12 October 2022
exporting alembics or fbx from houdini with transforms
›
Didn't realise this...and wasted about half an hour figuring it out.. If you, for example, are using a FETCH node or a rivet and need t...
Monday, 26 September 2022
@scale
›
I can't believe I've never used @scale.... @pscale is useful for uniformly scaling the instance/copied object onto a point. But wha...
‹
›
Home
View web version