Houdini Stuff

Thursday, 27 October 2022

GLSL style textures with COPS

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 Create a COP network. Create a VOP Generator Inside this, make a snippet. below is an example of what you could do inside the texture. This...

number padding and clamping file sequences

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padding file names and clamping at the same time -   `padzero(7,clamp($F4,1091,1256))`  Think I've shown this snippet before, but maybe ...

accessing COP outputs in textures

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use this expression to get to COP stuff -   op:/obj/cop2net1/out the "op:/" is key!

"shrinkwrap" push faces from one object towards another

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More Julian scripting Use case - an object lying on the floor is not quite touching the surface - so lets pull points of the floor toward th...
Wednesday, 26 October 2022

using a transform that relies on $CEX $CEY $CEZ with a differently shaped/sized object

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Use the julian matrix - (point wrangle) matrix M=detail(1,"xform"); @P=@P*M; plug the transform you want to "copy" into ...
Wednesday, 12 October 2022

exporting alembics or fbx from houdini with transforms

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 Didn't realise this...and wasted about half an hour figuring it out.. If you, for example, are using a FETCH node or a rivet and need t...
Monday, 26 September 2022

@scale

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 I can't believe I've never used @scale.... @pscale is useful for uniformly scaling the instance/copied object onto a point. But wha...
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Dave
Fossilised CG Ninja Commando
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