Houdini Stuff
Monday, 26 September 2022
@scale
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I can't believe I've never used @scale.... @pscale is useful for uniformly scaling the instance/copied object onto a point. But wha...
Thursday, 22 September 2022
camera projection uv, texture reference object a la Maya
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A simple thing.. In Maya, you can project UVs from a camera. To prevent textures from swimming if you do animate the object, you must create...
Wednesday, 14 September 2022
filename using digits of the node
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use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
Tuesday, 22 March 2022
un pinning vellum constraints
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in a pop wrangle, inside the vellum solver, do something like this if(@Frame>1175){i@stopped=0;} as far as i know it works on Pin constr...
Tuesday, 22 February 2022
Getting Point Attributes in CHOPS
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Scenario - Had some points that were moving in unison, I wanted to stretch/squash each point's animation individually so they'd move...
Friday, 26 November 2021
baking textures with Redshift
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This youtuber explains how to bake lightmaps... Textures is a very similar process https://www.youtube.com/watch?v=N5LcTTywUVs The key poin...
Tuesday, 9 November 2021
get the number of vertices per primitive
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Took ages figuring this out, but an old post from odforce came to the rescue.
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