Houdini Stuff
Sunday, 14 February 2021
cutting curves into seperate parts (like detach in maya). Houdini modelling
›
Simple stuff, but only once you know. Group some points on a curve. Apply a Polycut node, specify the group you made in the cut points. BLA...
Wednesday, 25 November 2020
changing strings with vex
›
Some really useful vex things Manipulating strings in VEX //Few useful functions for creating, modifying and cutting strings in VEX ...
Friday, 20 November 2020
instance path
›
Say you have some points and you want to instance an object from disk to them.. in a point wrangle- s@instancepath=chs("path"); c...
Thursday, 19 November 2020
clamp frame ranges for backplates
›
S:/PROJECTS/BLABLABLA13893/3D/Plates/D001_C006_20201113_R1/D001_C006_20201113_R1.`clamp($F,1001,1325)`.jpg `clamp($F,1001,1325)` that...
Tuesday, 10 March 2020
delaying per point.... using CHOPS
›
For some reason, the timeshift node doesn't work within For Loops. Eg. you have a bunch of points going from A to B and you want to offs...
Monday, 9 March 2020
orient point attribute
›
I always seem to forget/ignore the orient attribute, and it always bites me in the ass.. (think instancing objects onto points with random...
Rotation in vex
›
Rotation round an arbitrary axis, in vex nicked from Rich Lord's handy notes and scenes - https://www.richlord.com/tools/ Placed he...
‹
›
Home
View web version