Houdini Stuff

Sunday, 14 February 2021

cutting curves into seperate parts (like detach in maya). Houdini modelling

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 Simple stuff, but only once you know. Group some points on a curve. Apply a Polycut node, specify the group you made in the cut points. BLA...
Wednesday, 25 November 2020

changing strings with vex

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 Some really useful vex things Manipulating strings in VEX //Few useful functions for creating, modifying and cutting strings in VEX ​ ...
Friday, 20 November 2020

instance path

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Say you have some points and you want to instance an object from disk to them.. in a point wrangle-  s@instancepath=chs("path"); c...
Thursday, 19 November 2020

clamp frame ranges for backplates

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 S:/PROJECTS/BLABLABLA13893/3D/Plates/D001_C006_20201113_R1/D001_C006_20201113_R1.`clamp($F,1001,1325)`.jpg `clamp($F,1001,1325)`   that...
Tuesday, 10 March 2020

delaying per point.... using CHOPS

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For some reason, the timeshift node doesn't work within For Loops. Eg. you have a bunch of points going from A to B and you want to offs...
Monday, 9 March 2020

orient point attribute

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I always seem to forget/ignore the orient attribute, and it always bites me in the ass.. (think instancing objects onto points with random...

Rotation in vex

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Rotation round an arbitrary axis, in vex nicked from Rich Lord's handy notes and scenes -  https://www.richlord.com/tools/ Placed he...
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Dave
Fossilised CG Ninja Commando
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