Houdini Stuff

Friday, 31 January 2020

Getting the name of the parent node

›
Sometimes you'll need the name of the parent/container node that you're working in. It might be a "car_01" or something li...
Tuesday, 28 January 2020

transparent points/ points with alpha, Arnold

›
Plug Alpha attribute using User Data Float into OPACITY of Standard shader (in geometry section)
Monday, 27 January 2020

POP streams, for POPs or even RBDs.

›
Bit of a waffly post here.. mostly for my own ref.. I had a case where there were a bunch of colour swatch cards in a display case of sort...
Wednesday, 27 November 2019

adding noise/field effects in certain areas

›
Lifted from the Houdini help page.. Useful for localised noise/breakup You can attach DOP nodes that modify velocity fields, such as  G...
Wednesday, 30 October 2019

camera projection with houdini

›
Houdini camera projection is as simple as creating a "UV TEXTURE" node and plugging it into the geo you're projecting onto. I...
Friday, 25 October 2019

size of array, VEX snippet

›
i@size=len(i[]@nameOfArray); the [] is actually [   ].

activating particles

›
to have particles come alive, mid sim (or indeed, to have them stop mid sim) you just need to trigger the "stopped" attribute in y...
‹
›
Home
View web version

About Me

Dave
Fossilised CG Ninja Commando
View my complete profile
Powered by Blogger.