Houdini Stuff
Friday, 6 September 2019
seperated AOVs eg(z depth at 32 bit)
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Half precision and 32 bit for z depth 16 bit half precision but utility passes in 32 bit. - on your AOV, tick Separate File - set th...
Tuesday, 3 September 2019
rotating point normals, with vops
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To rotate a point's normals (or any vector for that matter) you need to multiply it with a matrix and an angle (usually in radians) and ...
Monday, 2 September 2019
Checking if your instancefile files exist
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Checking if your instancefile files actually exist...Cos sometimes...they don't! Stolen from MikeB Paste this into a Python node: ...
Friday, 23 August 2019
wedging
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BASIC WEDGING (nothing fancy here. Might do something more detailed later) For when you want to vary the parameters in something and rende...
Friday, 9 August 2019
padzero to do file names!
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/tba/CLIENT_JOBS/GREY_LDN_Zalando_Dont_Change_100713/vfx/shots/sh0033/houdini/sourceimages/backplate/backplate_guide.`padzero(3,$F3-1000)`.j...
Monday, 24 June 2019
FETCH inverting transforms at object level
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Recently I transformed a camera (scaled and rotated) to make things easier to work with in Houdini. I did this with nulls at object level, ...
Wednesday, 19 June 2019
rotate packed primitives/ WALTER ROTATE
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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
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