Houdini Stuff

Friday, 23 August 2019

wedging

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BASIC WEDGING (nothing fancy here. Might do something more detailed later) For when you want to vary the parameters in something and rende...
Friday, 9 August 2019

padzero to do file names!

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/tba/CLIENT_JOBS/GREY_LDN_Zalando_Dont_Change_100713/vfx/shots/sh0033/houdini/sourceimages/backplate/backplate_guide.`padzero(3,$F3-1000)`.j...
Monday, 24 June 2019

FETCH inverting transforms at object level

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Recently I transformed a camera (scaled and rotated) to make things easier to work with in Houdini. I did this with nulls at object level, ...
Wednesday, 19 June 2019

rotate packed primitives/ WALTER ROTATE

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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
Friday, 31 May 2019

vellum hair thickness

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To randomise vellum hair thickness, you use pscale values. To get Vellum to recognise these values, UNTICK the Thickness box in the Vellum C...

polywire radius

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To vary the thickness of your polywires, simply type in the @variable you've made into the "wire radius" field of  the polywir...
Tuesday, 28 May 2019

spinning particles/points/rbds

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I made a previous post about spinning particles with "w" and Pop Torque.... Walter uses this & it seems much simpler (?). In y...
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Dave
Fossilised CG Ninja Commando
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