Houdini Stuff

Monday, 24 June 2019

FETCH inverting transforms at object level

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Recently I transformed a camera (scaled and rotated) to make things easier to work with in Houdini. I did this with nulls at object level, ...
Wednesday, 19 June 2019

rotate packed primitives/ WALTER ROTATE

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how to rotate a/bunch of packed primitive/s - Use a WALTER ROTATE. in a primitive wrangle: float randomFactor=rand(@primnum+2323)*chf(...
Friday, 31 May 2019

vellum hair thickness

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To randomise vellum hair thickness, you use pscale values. To get Vellum to recognise these values, UNTICK the Thickness box in the Vellum C...

polywire radius

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To vary the thickness of your polywires, simply type in the @variable you've made into the "wire radius" field of  the polywir...
Tuesday, 28 May 2019

spinning particles/points/rbds

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I made a previous post about spinning particles with "w" and Pop Torque.... Walter uses this & it seems much simpler (?). In y...
Tuesday, 30 April 2019

recalculating velocity

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Nicked from Walter.. Velocity is a vector.. Velocity=speed x direction. I was using this because some of my POPs had too much speed and ...
Friday, 19 April 2019

Group selection expand.

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If you need to expand your group's point selection, make ANOTHER group node straight after it. Specify the same name and change it to...
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Dave
Fossilised CG Ninja Commando
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