Houdini Stuff
Tuesday, 30 April 2019
recalculating velocity
›
Nicked from Walter.. Velocity is a vector.. Velocity=speed x direction. I was using this because some of my POPs had too much speed and ...
Friday, 19 April 2019
Group selection expand.
›
If you need to expand your group's point selection, make ANOTHER group node straight after it. Specify the same name and change it to...
2 comments:
Thursday, 18 April 2019
PYRO DIY 2019
›
The pyro setup tools have changed a little bit in Houdini 17.. Here's a refreshed outline of what you need to make a setup from scr...
Copying different objects to points
›
Sometimes you need to copy a bunch of different objects to points. Eg. You have 5 variations of wood splinters and you're emitting the...
Tuesday, 16 April 2019
Check names for duplicates
›
point wrangle snippet from Mike int find = findattribval(0,"point","name",s@name); int count = findattribvalcount(0,...
Friday, 12 April 2019
solver sop and moving geometry
›
So, the Solver SOP doesn't behave as "I" expected with animated (ie. moving) points/geo. You need to manually update the pos...
removing RBD from a sim
›
Sometimes you need to remove an RBD from a sim completely. Eg, you're using a block to push something and then need it to get out of the...
‹
›
Home
View web version