Houdini Stuff

Saturday, 14 April 2018

access 2nd input in a wrangle

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point(1, "P", @ptnum); probably posted something about this before... but the "1" here lets you access the 2nd input...
Thursday, 12 April 2018

Quick note about Houdini hair

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when using Houdini's toolbar hair tools, pay attention to the highest-level node's parameters. The groom should take place on a sta...
Thursday, 5 April 2018

Exporting curves to Maya

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When exporting curves to Maya as arnold ASS files, you can export "pscale" (this can remain a point value) for thickness. Note, it...

u value tip

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With lines, instead of calculating U values by dividing @ptnum by @numpt, you could - at the very start of the process -  add a float attrib...
Thursday, 22 March 2018

alembic rotation transform

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matrix m = primintrinsic ( 0 , 'packedfulltransform' , @ptnum ); @orient = quaternion ( matrix3 ( m ));   Stole this from odfo...

point cloud open, point cloud iterate, point cloud import, while loop VOPS

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I'll probably never memorise the proper VEX code for iterating points in a point cloud: pcopen(something something what?) So lets lo...
4 comments:
Tuesday, 13 March 2018

simple vector field avoidance

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based on this vid's ideas... https://www.youtube.com/watch?v=MWJ0E1Rdoiw As an example case: You have a grid space with some cylinder...
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Dave
Fossilised CG Ninja Commando
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