Houdini Stuff
Tuesday, 15 August 2017
Shattering an animated object. Eg. flying saucer smashing into something
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Say you want to make a moving object smash into bits. Eg. A flying saucer that's been hand animated, which then needs to break apart dyn...
Monday, 17 July 2017
pyro - "custom wind volumes"
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Sometimes you want to have pyro behave a certain way in a certain area. Eg. the smoke should go from left to right, then suddenly shoot upw...
Friday, 23 June 2017
latticing VDBs/volumes
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Bring in your VDB however you need to. Plug it into a VolumeVOP and create an addpoint node. Plug P into the ptvalue input. Next create a...
Tuesday, 20 June 2017
Pyro UPRES
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Setup a Pyro as you would normally..This will be your low res sim. In a Geo sop somewhere, make a DopIO node and choose the pyro preset to m...
Monday, 19 June 2017
Pyro.. without shelf tools
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Setting up Pyro manually... You'll need to plug your emitter geometry into a Fluid Source node. You might want to turn off empty int...
Monday, 12 June 2017
random rotation with POPs
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To get random rotation with POP particles, add a point wrangle at SOP level with a more specific version of the following code- v@w=rand(x...
Thursday, 8 June 2017
installing QLIB...what to stick in your houdini.env file
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#QLIB QLIB=C:/Users/threedee/Documents/houdini16.0/qLib-dev QOTL=$QLIB/otls HOUDINI_GALLERY_PATH = &;$QLIB/gallery HOUDINI_OTLSCAN_P...
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