Houdini Stuff
Friday, 23 June 2017
latticing VDBs/volumes
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Bring in your VDB however you need to. Plug it into a VolumeVOP and create an addpoint node. Plug P into the ptvalue input. Next create a...
Tuesday, 20 June 2017
Pyro UPRES
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Setup a Pyro as you would normally..This will be your low res sim. In a Geo sop somewhere, make a DopIO node and choose the pyro preset to m...
Monday, 19 June 2017
Pyro.. without shelf tools
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Setting up Pyro manually... You'll need to plug your emitter geometry into a Fluid Source node. You might want to turn off empty int...
Monday, 12 June 2017
random rotation with POPs
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To get random rotation with POP particles, add a point wrangle at SOP level with a more specific version of the following code- v@w=rand(x...
Thursday, 8 June 2017
installing QLIB...what to stick in your houdini.env file
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#QLIB QLIB=C:/Users/threedee/Documents/houdini16.0/qLib-dev QOTL=$QLIB/otls HOUDINI_GALLERY_PATH = &;$QLIB/gallery HOUDINI_OTLSCAN_P...
Monday, 22 May 2017
voronoi fracture woes & exporting alembics to maya
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Voronoi fracturing is often used to create destruction fx. It also creates a lot of dirty geometry, which leads to pain when exporting your ...
Tuesday, 16 May 2017
Getting data from strings
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for example, once you've shattered something you end up with a lot of "pieces". Piece1, piece2, piece56000. You might want to...
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