Houdini Stuff

Thursday, 4 May 2017

When your FLIP fluids are stepping

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If your sim is looking steppy/choppy, it probably means the FLIP source emitter/colliders don't have substep information. To resolve thi...
Monday, 6 March 2017

CHOPs: Some things.

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To create more channels in Noise, you'll want to change the Channel name in the Channel tab to blabla[0-100]. This makes 101 channels.....
Saturday, 4 March 2017

Add this to your Houdini.env file to get Redshift working...

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PATH = "C:/ProgramData/Redshift/bin;$PATH" HOUDINI_PATH = "C:/ProgramData/Redshift/Plugins/Houdini/15.5.565;&"
Friday, 3 March 2017

Reorient joints

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Simply rotate the bone (might be best to do this in the bind pose frame) to the orientation you want & hit the Align Capture Pose button...

Switch between world/local/screenspace transform on widgets

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Press M
Sunday, 8 January 2017

Getting point values from primitives

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Here's a way to get point values from specific vertices. The application here is quite specific actually.. When you make glue constrain...
Thursday, 5 January 2017

add point to centre of primitive and have UVs (sort of)

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Just to add points and then remove the primitive. addpoint(0, @P); removeprim(0, @primnum, 1); This goes into a primitve wrangle! T...
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Dave
Fossilised CG Ninja Commando
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