Houdini Stuff
Sunday, 8 January 2017
Getting point values from primitives
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Here's a way to get point values from specific vertices. The application here is quite specific actually.. When you make glue constrain...
Thursday, 5 January 2017
add point to centre of primitive and have UVs (sort of)
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Just to add points and then remove the primitive. addpoint(0, @P); removeprim(0, @primnum, 1); This goes into a primitve wrangle! T...
Saturday, 3 December 2016
Attribute Reorient & giving animated geo new normals for fur
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Sometimes you want to reorient your normals on an object. However when you do it & it turns out that your object is animated, the new no...
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Attribute Interpolating UVs & things other than scattered points.
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Creating "sourceprim" and "sourceprimuv" attributes for things other than scattered points. In the Houdini docs for the ...
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FLIP volume velocity field (again)
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Create a VDB with desired turbulence/noise in whichever way you fancy. Make sure the vdb is called "vel". Keeps things neater.. ...
Monday, 7 November 2016
Maya style FFD lattice
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Hook up a Bound node to the geo you want to lattice. To this, add an Edit node - this will be the node you pull points about with. Create a ...
Thursday, 20 October 2016
Checking if a point is inside a volume
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This can be done with a point wrangle, but for those that prefer VOPs... create a point VOP, connect the geometry you wish to test into th...
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