Houdini Stuff
Saturday, 3 December 2016
Attribute Reorient & giving animated geo new normals for fur
›
Sometimes you want to reorient your normals on an object. However when you do it & it turns out that your object is animated, the new no...
1 comment:
Attribute Interpolating UVs & things other than scattered points.
›
Creating "sourceprim" and "sourceprimuv" attributes for things other than scattered points. In the Houdini docs for the ...
1 comment:
FLIP volume velocity field (again)
›
Create a VDB with desired turbulence/noise in whichever way you fancy. Make sure the vdb is called "vel". Keeps things neater.. ...
Monday, 7 November 2016
Maya style FFD lattice
›
Hook up a Bound node to the geo you want to lattice. To this, add an Edit node - this will be the node you pull points about with. Create a ...
Thursday, 20 October 2016
Checking if a point is inside a volume
›
This can be done with a point wrangle, but for those that prefer VOPs... create a point VOP, connect the geometry you wish to test into th...
reliable(r) collision objects in FLIP
›
The deforming object shelf button serves most collision purposes, even for static objects (turn off use deforming objects) but sometimes it ...
Friday, 14 October 2016
Exporting simple multiple objects from Houdini to Maya
›
Assuming... you've duplicated objects around, animated them etc... AND the objects are single mesh things. Eg. a Sphere, a torus.... Not...
‹
›
Home
View web version