Houdini Stuff
Monday, 7 November 2016
Maya style FFD lattice
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Hook up a Bound node to the geo you want to lattice. To this, add an Edit node - this will be the node you pull points about with. Create a ...
Thursday, 20 October 2016
Checking if a point is inside a volume
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This can be done with a point wrangle, but for those that prefer VOPs... create a point VOP, connect the geometry you wish to test into th...
reliable(r) collision objects in FLIP
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The deforming object shelf button serves most collision purposes, even for static objects (turn off use deforming objects) but sometimes it ...
Friday, 14 October 2016
Exporting simple multiple objects from Houdini to Maya
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Assuming... you've duplicated objects around, animated them etc... AND the objects are single mesh things. Eg. a Sphere, a torus.... Not...
Thursday, 6 October 2016
Importing an Alembic Camera from Maya
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Create an alembic archive and bring the .abc file in that way. If you need to scale it to account for Maya's scene scale, make a Null n...
Wednesday, 5 October 2016
using object's rotation as a vector value.
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A simple method would be to set the world aligned object's vector value to pure X,Y or Z (eg <<1,0,0>> for all X)before it e...
Tuesday, 4 October 2016
velocity volume fields like Maya
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It's possible to make a piece of geometry, pump it through a PointVOP and give it some velocity, using constants, curl noise or whatever...
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