Houdini Stuff
Tuesday, 27 September 2016
Snap surface points to another mesh, based on distance
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Eg. When you have a simmed fluid not quite sitting on it's collision surface/ intersecting & you want it to be fixed/better. Using...
Monday, 26 September 2016
sticky fields Houdini
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Enable Sticky in the Flip Solver. Create sticky attributes using point wrangle (f@stick=1;) and paint (replace Cd with stick). VDB from po...
Thursday, 22 September 2016
bounding box group node for faster VDB meshing
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Group points, turn off numeric, enable bounding points & change bounding type to points only. Blast away particles before VDB evaluatio...
Tuesday, 20 September 2016
particle velocity to VDB fog/volume
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particles, run a pointVop taking length of velocity and fit ranging them (min max to 0 and 1) Plug new values into pscale. VDB from parti...
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