Houdini Stuff
Showing posts with label
zero
.
Show all posts
Showing posts with label
zero
.
Show all posts
Thursday, 12 September 2024
bringing object to origin
›
Not entirely sure how this deals with objects that move around A LOT, but for something mostly static that isn't near the origin it'...
Monday, 29 April 2024
padding zeroes in vex
›
s@frameNum= sprintf('%04d',clamp((@Frame-1000),0,68)); //s@name = sprintf('%04d',@Frame); s@textureFile=chs("part1...
Wednesday, 14 September 2022
filename using digits of the node
›
use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
›
Home
View web version