Houdini Stuff

Showing posts with label zero. Show all posts
Showing posts with label zero. Show all posts
Thursday, 12 September 2024

bringing object to origin

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Not entirely sure how this deals with objects that move around A LOT, but for something mostly static that isn't near the origin it'...
Monday, 29 April 2024

padding zeroes in vex

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 s@frameNum= sprintf('%04d',clamp((@Frame-1000),0,68)); //s@name = sprintf('%04d',@Frame); s@textureFile=chs("part1...
Wednesday, 14 September 2022

filename using digits of the node

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 use case - you have many texture nodes, eg. Texture1, Texture2,Texture3..... You want to automate the filename being loaded & use the n...
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Dave
Fossilised CG Ninja Commando
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